Low Poly Supermarket Asset Pack
A downloadable asset pack
Although nowhere near finished, this page is to show off how I would go about creating assets intended for a pixelated, low-poly supermarket, including texturing and modelling
The initial concept for this project was based on a childhood nightmare I had set in a supermarket, so I wanted to create an environment based on that same setting.
The concept for the game that would go with this asset pack was a horror game based within a supermarket, where you have to find a way to escape while avoiding a killer that stalks and hunts you down.
Based on the low down perspective you would have been given, you would have played as a child, meaning shelves would be double your height, and the killer would have been a similar height, making not only the killer but the environment more intimidating.
For the models themselves, I used Blender, whether that was on steam or the standalone app.
The models were very low poly so quite simple to make, such as the cereal box simply being a cube that I elongated and flattened, and the tin of beings being an extruded hexagon
For texturing, I know I wanted to make pixelated textures but I wasn't completely sure how I wanted to go about doing it, I could have made them from scratch, which I initially started with, but I soon found out that I wasn't producing the quality of texture that I wanted and my pixel art skills were terrible, but I soon came around a better method.
Instead of my prior option, I found that I could take pre-existing textures and put them through a website called Piskel, in which I could pixelate the texture to the amount of pixels I wanted to with ease. Then, if there were any imperfection in the texture to correct, or changes I wanted to make to differentiate the texture from its source, I could use the app Krita and its different tools were more than enough to edit my textures
Status | Prototype |
Category | Assets |
Author | HollowHead |
Comments
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Great work dude,but plz remember to attach a sticker next time